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Old Apr 29, 2010, 01:05 AM // 01:05   #1
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Default Spiritway Variant for Rit Primary

I've been messing around with this Spiritway variant and so far it seems a lot faster.

Builds:

Rit Player
[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]

SoGM Hero
[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Armor of Unfeeling][Rupture Soul][Signet of Creation][Boon of Creation]

ST Rit
[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Flesh of My Flesh][Signet of Creation][Boon of Creation]

AotL MB
[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]

Basically, this setup has a larger spiritwall (14 spirits vs 9 or less in Spiritway). Rupture Soul turns turns the player's spirits into better controlled minion bombs with AoE blind.

Depending on the mob, the rit player will either pull them to all the spirits or simply place the spirits on top of the mob (after pre-protting) to soak up all the damage and provide extra AoE.

Thoughts? Suggestions?
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Old Apr 29, 2010, 01:58 AM // 01:58   #2
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Seems like you could more with the ST bar. I would also say that PwK>Life.

The SoGM also doesn't need AoU mainbarred, as it's usage is very, very area specific(only need it in like 5 areas).

I'd also like to see this compared to Jeydra's spiritway with the rit as an AP caller. Something along the lines of:
1.AP
2.YMLAD
3.EVAS
4.FH
5.Painful Bond
6.Vampirism
7.Siphon spirits(idk, some kind of additional energy management)
8. Random spike skill from channeling
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Old Apr 29, 2010, 02:31 AM // 02:31   #3
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AoU is there cause I couldn't think of anything else.

PwK is usually better but I can't spec into Resto w/o giving up damage or losing out on the break point for ST. Life is another spirit that can be ruptured as well.

About AP, I hate having to use it on my Ele as it is.
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Old Apr 29, 2010, 02:55 AM // 02:55   #4
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Life....needs a resto spec? I thought this was for finding what's most effective, not what you personally prefer.
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Old Apr 29, 2010, 03:12 AM // 03:12   #5
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Personally idc for Destruction......however I am a huge fan of Ancestors Rage. 1/2 the recharge, 1/2 the E costs and 73% of the dmg....cast it twice and its 146% of the dmg of Destruction....ofc given Destruction is alive for at least 6 secs.
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Old Apr 29, 2010, 03:18 AM // 03:18   #6
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Quote:
Originally Posted by Life Bringing View Post
Life....needs a resto spec? I thought this was for finding what's most effective, not what you personally prefer.
Its main use is another spirit for rupture. Heals aren't so much of an issue if aggro control is done properly in most areas.

It's no question that PWK is better, but I'm looking for ways to maximize damage that I missed.

Last edited by Arrogant Bastard; Apr 29, 2010 at 03:37 AM // 03:37..
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Old Apr 29, 2010, 03:43 AM // 03:43   #7
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I tried it but I still prefer heals as an added buffer to what Mhenlo provides (I usually dont bring the protection hench).

This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31

I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.

Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.

Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.

I also prefer PwK to Life.

I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill.

Last edited by Daesu; Apr 29, 2010 at 03:52 AM // 03:52..
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Old Apr 29, 2010, 04:13 AM // 04:13   #8
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Quote:
Originally Posted by Daesu View Post
I tried it but I still prefer heals as an added buffer to what Mhenlo provides (I usually dont bring the protection hench).

This is what I have been using on my rit: http://www.guildwarsguru.com/forum/s...2&postcount=31

I prefer carrying Spiritleech Aura on my SoS rit as added blood steal for Vampirism and Bloodsong without damage penalty.

Rupture Soul can be counter productive for this build because heroes has no discernment on which spirit to rupture. She can very well choose to rupture your 25e Dissonance as much as the 5e Pain. Besides you already have Shadowsong for blind.

Heroes dont use Signet of Creation well unless you can ensure that he is almost always near spirits that he controls. Heroes would use SoC whenever they need energy, regardless of whether he has his own spirits around him or not.

I also prefer PwK to Life.

I am liking Dark Bond on my MB. It offers good protection as long as your MB has minions around. Putrid Bile is meh...I usually put it in as a filler skill.
About rupture, I usually try to get foes into range of my spirits and away from things like dissonance/shadowsong. It is similar to the way you would play h/h with a melee.

ATM, there's some filler in the bars because I couldn't think of something better (AoU, Life, Putrid Bile). I'm also thinking Aegis/Dwyana's Sorrow could be replaced.
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Old Apr 29, 2010, 09:35 AM // 09:35   #9
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upier, I have no doubt your build works well, but your rit may work better with discord heroes if he uses an AP build, like what Life Bringing listed, than a SoS build.

You listed 2 hexes PB and SoF on your hero and 2 condition skills enfeebling blood and blind from Shadowsong. The most reliable of these combinations are probably PB and enfeebling blood. Compare that with the reliability of AP+YMLAD.

On the other hand if you take AP, then you may have lost a Disco hero slot if you want to bring SoS? Besides your rit, the other skills on your heroes are all defense heavy, like a typical discordway build, so there is greater reliance on Discord for offense and thus, satisfying discord pre-condition of a hex and condition becomes important. Otherwise it becomes minion tanking for your rit's spirits spanking with a chance of discord.

Last edited by Daesu; Apr 29, 2010 at 09:52 AM // 09:52..
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Old Apr 29, 2010, 09:28 PM // 21:28   #10
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Will probably make like half the camfire QQ saying this (the part of it that actually bothers to check on hero section that is) but I'd just run AP caller with normal spiritway bars.

Also rofl @ Dark Bond on Daesu's bar.
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Old Apr 29, 2010, 10:12 PM // 22:12   #11
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I really don't understand the obsession with AP callers outside of Eles and Mesmers.

Changed the builds a bit by dropping AoU, switching res to SoGM Rit, and bringing PwK. Dropped Communing by 2 on ST Rit and specced 10+1 into Resto.


[Destruction][Signet of Spirits][Vampirism][Bloodsong][Agony][Spirit Siphon][Painful Bond][Summon Spirits]

[Signet of Ghostly Might][Pain][Shadowsong][Anguish][Flesh of My Flesh][Rupture Soul][Signet of Creation][Boon of Creation]

[Soul Twisting][Dissonance][Disenchantment][Recuperation][Life][Protective Was Kaolai][Signet of Creation][Boon of Creation]

[Aura of the Lich][Animate Bone Minions][Death Nova][Blood of the Master][Putrid Bile][Aegis][Dwayna's Sorrow][Protective Spirit]

Last edited by Arrogant Bastard; Apr 29, 2010 at 10:18 PM // 22:18..
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Old Apr 30, 2010, 01:33 AM // 01:33   #12
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I was about 3/4s through a giant comparison on damage, when i realized that i couldn't write it without being extremely biased towards the AP caller.

Does the ST really need 3 energy management skills? Rupture soul comes down to how close the enemies are getting to your spirits, and if it's actually a goo decision to let them get that close.

Quote:
Also rofl @ Dark Bond on Daesu's bar.
Why are you laughing at this?
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Old Apr 30, 2010, 04:02 AM // 04:02   #13
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Well the spirits still costs 10e a pop and BoC usually won't cut it.
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Old Apr 30, 2010, 04:47 PM // 16:47   #14
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Quote:
Originally Posted by Life Bringing View Post
Why are you laughing at this?
Bad skill choice + some of his comments from other threads make it funny.

Does your minions need more damage? Does your MB even get hit often? Does damage reduction make DB worth it when you have PS? I say no to all of it. Also closest minion to MB = furthest minion from the mobs.
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Old May 01, 2010, 01:50 AM // 01:50   #15
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Quote:
Originally Posted by Myotheraccount View Post
Bad skill choice + some of his comments from other threads make it funny.
That is because your build on the other thread is too defensive, has unrealistic attribute distribution with long lists of optional skills from all over the place, and you can't decide if you want a MB or a fiend MM.

Quote:
Does your minions need more damage? Does your MB even get hit often? Does damage reduction make DB worth it when you have PS? I say no to all of it. Also closest minion to MB = furthest minion from the mobs.
You dont understand the positioning.

Also if you know how the hero uses DB versus PS, you would know that they are different.
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Old May 01, 2010, 09:31 AM // 09:31   #16
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Quote:
Originally Posted by Daesu View Post
That is because your build on the other thread is too defensive, has unrealistic attribute distribution with long lists of optional skills from all over the place, and you can't decide if you want a MB or a fiend MM.
Like yours? I mean like with Dark Bond, Dwayna's Sorrow, AoU, SL, tons of extra healing etc. Just asking. Lol.

Quote:
You dont understand the positioning.
Like yourself? =/

Quote:
Also if you know how the hero uses DB versus PS, you would know that they are different.
Micro PS.

Last edited by Myotheraccount; May 01, 2010 at 09:53 AM // 09:53..
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Old May 01, 2010, 10:55 AM // 10:55   #17
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The main char I play these days is a rit, its a pretty new char as well so I am starting to progress through the campaigns. Running a form of spiritway interests me.

I haven't tried Arrogant's build yet however i have tried Daesu's. I have to say personally i have found mixed result with Daesu's largely down to energy management issues on the Rit heroes. Just curious on what sort of gear you use on your Rits Daesu, in terms of runes, weapons etc?

Also i have a query about SOGM. When you have rit primary with SOS plus 2-3 other spirits and a communing damage hero with a load of spirits as well you kill stuff quick (especially in NM). Running SOGM on a hero sometimes i found that the hero was waiting for spirits to recharge between fights, so on the odd occasion the hero couldn't deploy all their spirits in time for a battle.

I understand why SOGM is picked because of the nice damage boost it does, but i am just wondering if Reclaim Essence might be an option? Yeah you lose out on the damage boost, but with Reclaim the hero will always have spirits ready for each encounter, plus it has the energy management bonus.
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Old May 01, 2010, 09:27 PM // 21:27   #18
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Quote:
Originally Posted by Lodar Aric View Post
I haven't tried Arrogant's build yet however i have tried Daesu's. I have to say personally i have found mixed result with Daesu's largely down to energy management issues on the Rit heroes. Just curious on what sort of gear you use on your Rits Daesu, in terms of runes, weapons etc?
Yes, depending on the encounter, the rits can have an energy issue, especially the SoGM rit. The healer rit is set to avoid combat so she usually runs around and spirit siphons appropriately. Sometimes, I find it is due to the AI not casting BoC whenever it runs out and it recharges. During battle, sometimes the AI seem to prioritize casting spirits first.

But if the AI casts BoC first, energy is usually not an issue. I guess we can try adding a second energy management skill as a variant for the SoGM (maybe SoC?). As the insignia, I just realized that I have 2 Radiant on my rit heroes, even though I would have wanted to try survivors on all. The rest are vitae and survivor, with a minor spawning, and communing rune on the SoGM.

Quote:
Also i have a query about SOGM. When you have rit primary with SOS plus 2-3 other spirits and a communing damage hero with a load of spirits as well you kill stuff quick (especially in NM). Running SOGM on a hero sometimes i found that the hero was waiting for spirits to recharge between fights, so on the odd occasion the hero couldn't deploy all their spirits in time for a battle.
Sure you can use it for NM but I usually use my rit for HM and that is what the build is designed for.

Another variant, suggested by Arrogant Bastard, is to replace the SoGM with ST on the communing rit, for energy management and recharge. That sounds like it may help.

Quote:
I understand why SOGM is picked because of the nice damage boost it does, but i am just wondering if Reclaim Essence might be an option? Yeah you lose out on the damage boost, but with Reclaim the hero will always have spirits ready for each encounter, plus it has the energy management bonus.
I have never tried Reclaim Essence and I have heard mixed reports from people who have tried it. If you have tried it, please share your experience. One concern I have is whether the hero would use it to destroy useful spirits in the middle of a battle.

Instead of putting the elite Reclaim Essence on the heroes, I am thinking more along the lines of having spirit destroying skills on the human rit instead. Something like Feast of Souls or Spirit to Flesh so that the player can decide to clean up spirits at the end of a battle and of course they can also serve as an aoe spike heal when needed.

Last edited by Daesu; May 01, 2010 at 09:46 PM // 21:46..
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Old May 04, 2010, 09:07 PM // 21:07   #19
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Sorry but I stopped reading after I saw the rit with 2 life stealing spirit doesn't carry Spiritleech Aura -.-
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